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You can do it infinitely as long as you choose to drop off supplies first. You can even come back to at a later time. Here are the magazines you can score:.
This is also the name of a gun in previous Fallout games. Each weapon type in Fallout 3 has a unique weapon with special capabilities.
Here is a list of where you can find these unique weapons. It can be found in Fields Shack on the shelf to the far left corner of the house.
If you have the Wild Wasteland trait from the beginning of the game on, it will be located in Jimmy's Well, which is just outside of Fields Shack.
If you have Rex the cyber dog, and you talk to him with the Wild Wasteland Trait, he might start howling and eventually he will mark Jimmy's Well on the map for you.
You get a variety of guesses to figure out what's wrong, but the correct one is that someone fell down a well, which is a reference to Lassie.
It's on the road to and from the Airforce base, you should see a guy named George, warning you about the Boomers and their artillery guns.
This laser rifle is located in Vault Once inside, you'll find the rifle on the fifth level-pest control, behind a very easy locked door leading into a blocked off area of the fourth level.
Look on the ground next to a skeleton and there it is. Find the crashed alien ship near top right hand corner of map.
The ship is on top of the cliffs. Below are 3 aliens. Kill the captain for the blaster and ammo -- like Fallout 3 it's one of the best guns in the game.
All American is a unique Marksman Carbine. You can find it at the armory in Vault First, find the passwords from the drowned techies underwater -- it helps if you have the rebreather.
Find the terminal that holds one of the passwords, that will unlock a door. That leads to another room with another drowned techie. Take that password to security sector A and there is another terminal that will control the pump to drain the water.
This will give you access to another room that you couldn't reach before. Using the new found password, you will unlock the Overseer door and with that terminal.
You unlock the armory door that holds All American and a crap ton of other loot. Beware of ALOT of feral ghouls. All American is found on a turned over table directly to your right point of view once you enter the room.
He's carrying Annabelle -- you can't miss him, he'll be the one shooting you on top of a radio tower. You must kill her -- preferably silently and undetected due to the amount of dogs with her.
Chances Knife is a unique combat knife located in Chance's Grave, which is located at the tribal village. The tribal Village is located north west of Goodsprings Cemetery and North and little west of Goodsprings itself.
The place is pretty obscure since it's in a very mountainous region of the map. The village is dangerous in a sense, since they are usually some Cazadors and a few Fiends.
Bring a good weapon just in case. You need a shovel to dig the grave, and the grave is pretty obscure too -- it's on a hidden hill, near the village.
The Chopper is a unique meat cleaver found on the stove of Wolfhorn Ranch. Wolfhorn Ranch is located South East of the Prospectors Den, which is South East of Primm, and the ranch is also fairly close to Nipton, North East of Nipton where the road turns right and splits into a bunch of roads.
You must kill him to get the Cram Opener. He will disappear eventually, so be quick. Here is how to find the upgraded mini gun called the C Avenger.
The easiest way to get to it is to find Ranger Station Bravo. If you've done the Return To Sender quest you've probably already found it. If not, it is six sections down from the top of the right side of the map, and between three and four to the left.
Once you get there, travel east. You should discover a place called the Devil's Throat. It is highly radiated so have some Rad-X on hand as well as some Rad-Away.
You can make pretty easy work of the Evolved Centaurs and the Centaurs there. Once you clear the area, this extremely fast mini gun is in the truck along with plenty of 5mm ammo for it.
Submitted by Frankie Schaller. Driver Nephi's Golf Driver: Nephi's Golf driver is a unique golf club, and is one of the "simpler" melee weapons to get.
The golf club is located on Driver Nephi, who is a fiend, so either way, you will probably kill him. He is located around the area of Camp McCarren and New Vegas and is one of the three fiend bounties, so if you can't find him, activate the quest and it will point you in the right direction.
You can activate the quest by talking to a guy located in Camp McCarren.. Euclid's C-Finder is a unique weapon that uses the power of the sun to burn your enemies to ash.
It can only be fired once per day -- and only outside -- because the lasers must recharge. You can find it in freeside, near the east gate -- a boy named Max carries it.
You can either buy it for Caps or 20 Caps with a barter skill of 45 , pickpocket, or take it from his bedside while he is sleeping.
He goes to sleep around 9: He sleeps on the second floor of the building on the right after coming into Freeside from the East Gate.
Figaro is a unique straight razor. Try to be stealthy about it; everyone in that building has a gun. Sergio is the barber of the Kings.
Gobi Campaign Scout Rifle: Look in the Casino upstairs on the left side above the cashier station and look in the top shelf on the left side of the bar table.
The Golden Gloves and the Boxing Times magazine will be right there. Submitted by FNV easter egg finder. The Holy Hand Grenades are exactly what they sound like; grenades.
You can find them in the most eastern church of Camp Searchlight, which is somewhere in the southern part of the map.
There is a catch though: The basement does contain some golden geckos and high radiation, so pop some Rad-x before heading down.
You need to have a key to the building so first go talk with prospector leader who is stationed at the church basement. Go fetch few radiation suits for him and then you can follow him to the police station and after that to the fire station.
Kill this massive Queen radscorpion and grab a couple fire axes with you can be used to repair the "Knock Knock".
Go to second floor and advance to the toilets. Open the second booth from the door and grab "Knock Knock. La Longue Carabine is a unique Cowboy Repeater carried by Corporal Sterling whom you must kill if you want to obtain it.
If you're friendly towards the Legion, Nelson is located near the South east corner of the map, west of the Giant River that separates from the mainland.
Eventually he will send you and 3 other guys to retake Nelson. You will probably kill Dead Sea by the end of it.
Search corpses until you find the Liberator -- it will be found on dead Sea. Love and Hate is a unique spiked knuckles. You can get it from Bonnie Springs located north from Goodsprings cemetery.
Kill Viper gang leader and loot her body. Lucky is a unique. It can be found at the Steve Bison place in Primm.
It's behind the cash register in the gift shop, in a safe that's in the floor. The gift shop is the the most North Eastern part of the first floor.
You must have a lockpick skill of 75 to open the lock. This pistol is really easy to get. When you get to meet Caesar Caesar's legion all you need to do is complete a short guest from Caesar and after that you are given a chance to kill Benny.
Kill Benny and then loot his corpse. You find this pistol "Maria", which by the way is the same pistol that Benny used to "kill" you when the game began.
Mercy is a unique grenade machine gun is THE most difficult weapon to obtain in the game. First, it's in a rather obscure location, it's located in Dead Wind Cavern, and no one would think to look in there.
Make sure you KNOW what your doing, before entering, or it'll result in an untimely death. It's in the same room as the Legendary Deathclaw.
This unique weapon can obtained when you are doing a quest to bring in fresh talent for The Tops. If you can successfully recruit him and ask for a reward, he give you his dad's weapon, the Mysterious Magnum.
Every time you draw out that weapon, you sound like you are the Mysterious Stranger, which we may now confirm the relationship.
While you're still weak, try to stay close to safe areas, chipping away at weaker enemies and completing simple tasks and quests.
Later, when your character gets stronger, and when you have more powerful equipment at your disposal, you can begin to work your way further and further out of your comfort zone.
Either way, you should save as often as you can, because you never know when you're over-extending until it's too late Side Quest With Regularity - A quick addendum to this tip would be to side quest with regularity and as early as you can.
The reason you want to side quest regularly and early is simple. Not only is side questing a great way to earn lots and lots of experience points, but it's also a good way to start making friends with many of the game's towns and settlements, and most importantly with the Mojave Wasteland's various warring factions.
As you work your way further and further through the game's main plotlines, you'll inevitably start making enemies, which will start pitting you against certain factions in the name of other factions.
This will end up cutting you off from a great many side quest, so this is really the most important reason to side quest regularly and early.
Because if you wait too long to undertake many side quests, being able to complete them or not may depend entirely on whether you're in good standing with a certain faction or not.
So why not try to please everyone early, and then go from there. Make Choices Carefully - We've already established the many things Fallout: But another thing it happens to be is a game where choices prove to be of the utmost importance.
How you conduct yourself everywhere in the game has repercussions, and it's important that you carry yourself in a way that's compatible with how you're trying to work your way through the game.
Good or bad, you should try to remain consistent, or you'll muddle your experience. But either way, you'll be making choices a lot where it's not even clear that you are, especially during conversations with the game's hundreds upon hundreds of NPCs.
Because of this, you'll want to carefully navigate the game's conversation trees and their surrounding events. The best way to be sure you're making choices carefully, however, is to simply save often.
If you don't like the way something turned out, whether it be an event, fight or conversation, you can simply reload a recent save and try things in a different way.
Tend To Your Gear - This is easy to overstate, but then again, it's easy to understate, too. You'll really want to be cognizant not only of the condition of your armor and weapons, but also just what you're carrying with you as well, and what the condition of those items are.
Remember -- you're bound to a strength-weight ratio that will only let you carry so much dependent on your character's strength in S.
You'll be encumbered before you know what hit you. What's most important to remember here, though, isn't only to carry only what you need and sell or drop everything else, but to make sure your gear is in good repair, too.
A weapon that's on the verge of breaking won't be able to give you its full damage potential, and armor that's wearing down will provide less and less protection.
There are few things more important than dealing damage and protecting yourself from damage, so tending to your gear even apart from the obvious inventory management aspect of this entire ordeal is integral to your success.
This one may seem obvious, but let us explain. The Mojave Wasteland, where all of the events in Fallout: New Vegas take place, is absolutely rife with locations.
Both Lockpick and Survival can be boosted to the range to get some of the basic abilities, such as unlocking common ammo boxes and making gecko steaks, but that's about all they need to be for the first half of the game.
As a weapon skill I took energy weapons. I chose it mostly for KISS reasons Keep It Simple -- the complexity of weapon and ammo choices that comes with small guns in New Vegas didn't add anything to the game for me.
Energy weapons are effective at all ranges and there are fewer choices to contend with. The downside of picking energy weapons is finding ammo during the beginning game.
You have to watch your supply, watch your weapon condition, scavenge efficiently, and develop a wide range of merchant contacts as one of your first objectives.
If you're in Hardcore mode, make the Recharger Pistol your first choice weapon. Use the Recharger Rifle until you can find a pistol. Chet at Goodsprings often has the rifle for sale.
What is on these corpses is random so there's no guarantee. If you don't find what you want there, check at the Van Graffs' shop in Freeside.
The big advantage of the rechargers is lowering your ammo carrying needs -- you don't carry any for this weapon and the ammo you carry for your other weapons can all be over-charge or max-charge so you get a whole lot of bang for your ammo-carrying buck.
Back the Recharger up with a Plasma Defender pistol. The Q matter modulator is another hot energy item. It's behind a tough-to-open door, but once you learn the "hoops to jump" at the site, you can get it by a much easier pathway and it becomes available to you at low level.
You'll find it on one of the mercenaries at the unmarked Mercenary Camp at the edge of the map due north of Horowitz Farmstead in the northeast.
This is a shotgun-like hunk of weapon with huge damage and ferocious knock back. I like sneaking and talking so it would seem Perception and Charisma would both be valuable.
But in fact Intelligence pays off even more because you pick up more skill points per level with higher Intelligence. So I start with 9 on Intelligence.
The surprisingly useful attribute is Endurance. How many you can get depends on your endurance. I take Luck down to 1, Intelligence and Endurance up to 9, and spread the rest of the points evenly between Strength, Perception, Charisma and Agility so I get a full perk spread available to me.
And finally I take the two beginning tradeoffs that enhance accuracy over speed, and talk over weapon skill. Goodsprings will be your base of operations for most of the beginning game.
Thanks to Quick Walk it is always close, and from where you land with quick walk it's a short walk to:. In Regular play mode this is all you need.
In Hardcore, sleeping in a regular bed does not heal. You need a "bought bed" to heal while you sleep. This means that in Hardcore you see Doc Mitchell a lot more often, and you can't wait to get your free motel room offered by the adoring citizens in Novac when you finish enough quests for them.
That has a bought bed. In Hardcore you also need water. The most convenient rad-free water is at Goodsprings Source, a place which you find when you do the tutorial.
It's also available in Doc Mitchell's bathroom, drink up when you heal up. Novac water has a bit of rad, but it's not too bad, so I drink up there once I have the free room.
To get busted up in a fight, quick walk to a merchant to sell and buy, quick walk to Goodsprings and visit Doc Mitchell to get healed, drink water from his bathroom to refresh, sleep if needed and then drink some more at Goodsprings Source it's faster than walking back to the Doc's house , then get on about saving the world again.
Once you have the free motel room in Novac the daily routine changes to: Get busted up in a fight, buy and sell, go to Novac and sleep to heal and get well-rested higher XP rate , drink from the room bathroom and take the small radiation hit , then quick walk on to wherever you are saving the world next.
If you follow the early quests, those that lead to you confronting Benny in the Tops casino, the game will take you along a big "U" through Goodsprings, Primm, Nipton and Novac and will end you up at Freeside on the outskirts of New Vegas.
This is a good route to follow even after you get some game experience because it will introduce you to the major wasteland merchants, and you are going to need their money.
I have already talked about Chet, the Goodsprings merchant. In Hardcore that casserole is a good food to carry around.
There are good radscorpion hunting grounds south of Nipton and in the valley next to the Goodsprings graveyard where you got buried at the start of the game.
In Mojave Outpost you have Lacey, the merchant, and Maj. Repairing is expensive, but the results are worth it and he's easy to reach.
In Novac you can get a free motel room talked about earlier and Cliff Briscoe is the merchant. And finally, the "merchant with the mostest" As your loot flow grows he gets to be handier and handier.
As you become a proficient killer and looter, it is likely you will outrun the stationary merchants' cash supply in the early game.
Their cash supply goes up as the game progresses so it becomes sufficient in the later game. When that happens either stow stuff or deal with the doctors, saloon keepers, and traveling merchants.
One of the traveler merchants has almost as much cash as Vendortron, so it pays to help them stay alive!
You can find traveling merchants most easily around Novac, some also show up around Mojave Outpost and east of Freeside East Entrance.
Ammo and healing and food and water in Hardcore will be the bulk of your day-to-day purchasing. You will also spend on repairing weapons and armor.
After those purchases come the one-shots: And in addition she offers a toughness enhancement at 8, and a regen enhancement at 12, If you want it all, you're going to have to watch your caps.
As you "follow the yellow brick road", many of your quests will be about establishing relations with the various tribes in the region.
This means meeting tribal people and doing quests to curry their favor.